Tips

Please take your time and read the blog rules

Jan 26, 2013

26.1.2013


Not many answers today

- if tank A has a top engine that doesn't need to be researched in order to unlock tank B and tank B has the same engine as stock, by unlocking tank B you automatically research the engine that can be used with tank A (works the same with all modules) (SS: related to the question whether by unlocking the FV215b you automatically unlock the Rolls Royce Griffon for the Conqueror)
- so far, the number of arties has decreased after the nerf, however, SerB is not yet decided whether it's enough or more nerfs will come
- IT-130 tank destroyer (SS: Basically SU-122-54 with a 130mm gun) won't be implemented in the game. SerB states that he doesn't have any data about the vehicle and that it's possible it was a misidentification of one of the SU-122-54 mutations equipped with the M-62 cannon. Either way, SU-122-54 isn't getting a new gun.
- SerB states that after the US autoloader branch introduction, there were fewer French tanks playing randoms, but only by a little
- more Kolobanov-like archievements won't be implemented into the game
- the separate statistics for random and company (CW) battles currently have extremely low priority
- Q: "Will the historical battles be a more complicated (as in complex) mode?" A: "Yes, they will be more complicated. But the level of complexity won't be simulator-like, as many here dream."
- it has happened several times that the developers made a tank model, they tested it in game and then decided not to implement it
- as for the amount of ammo carried, developers are trying to be historical, but the ammo was increased with some machines that in real life carried too few shells to last thru the game
- the developers know which celebrities are the fans of World of Tanks but they won't disclose that info
- "national voices" will be implemented (WIDID) - (Russian tanks speak Russian etc.)
- there is an "indirect" relationship between the overall HP pool of the tank and the HP of the installed modules
- tier 5 LT and tier 6 MT have roughly the same MM weight. A question was asked, since they are MM-weight-wise roughly equal, if when a tier 5 LT destroys a tier 6 MT, whether it counts as a kill of a tank that is one tier higher. It does.

10 comments:

  1. what does the "widid" mean?

    ReplyDelete
    Replies
    1. I would guess "When It's Done It's Done" :)

      Delete
    2. Indeed - "When it's done it's done", the infamous SerB's "as soon as possible" :)

      Delete
    3. Isn't it supposed to be "Done when it's done"? ;)

      Delete
  2. - the separate statistics for random and company (CW) battles currently have extremely low priority

    No platoon stats at all...lame. Random should be random, not random-like with benefit of mate(s).

    - Q: "Will the historical battles be a more complicated (as in complex) mode?" A: "Yes, they will be more complicated. But the level of complexity won't be simulator-like, as many here dream."

    They will dump this in overall stats too...
    I can see the future. :(

    - as for the amount of ammo carried, developers are trying to be historical, but the ammo was increased with some machines that in real life carried too few shells to last thru the game

    Stug III has 2 shells less than SU-85 while also having 75% of SU-85`s alpha damage. No less than 1980 potential damage difference on average.
    Increased, right.

    ReplyDelete
  3. Hey Frank,
    have u ever come across the question/answer, why you are sometimes able to see a spoted enemy only until a distance of around 500m like on El-Hallouf from D8 to J7 and on some other places and maps you are able to see the enemy at distances of around 600-700m?

    ReplyDelete
    Replies
    1. That could be absolutely anything, mate. More cover, better LOS, spotters...

      Delete
    2. Oh, it's actually a known phenomenon, it has nothing to do
      with cover or anything. The viewrange is basically calculated in squares. Your viewrange for seeing somebody
      from north to south on a map is a hardcapped 500 meters,
      but if you look at them diagonally (you are middle left or right and the enemy is down middle on the map), it's I think around 670 meters max or something, because the diagonal in a square is of course longer. It's a glitch that comes from the system they are using to test your viewrange.

      Snortsch

      Delete
    3. Thx you two, for your fast replay!

      Delete
  4. Wow. I've been waitint for the different crew voices to be implemented.

    Will be awesome to hear different commands for your tank when playing German/Russian/French/Chinese tanks.

    hah

    ReplyDelete

Note: Only a member of this blog may post a comment.